Events and places to visit....
This page will have details of any events and places to visit that we are aware of so if you have anything you would like signposting please email us
Lincolnshire Aviation Centre
East Kirkby
with the amazing Lancaster taxi run
By Telephone:- 01790 763207. [email protected]
East Kirkby
with the amazing Lancaster taxi run
By Telephone:- 01790 763207. [email protected]
Ayscoughfee Hall Spalding. contact [email protected]
Medieval armour, espionage, pirate food, and Victorian exploration will all feature at Ayscoughfee Hall
this year with an invitation to young visitors to enjoy time travel through five different periods of history.
We are hosting four special days - organised with historical re-enactment group, Four and 20 Blackbirds
- for the Medieval, Elizabethan, Georgian and Victorian eras.
First stop for the Ayscoughfee Adventurers will be the Medieval Knight School on Sunday, April 21
where students can safely practise their sword skills, engage in battle talk, examine heraldry and
conjure up crafts. There will also be a quiz to test your knightly know-how.
Next up is Elizabethan Spies and Codes on Sunday, May 19 where visitors can taste an array of New
World food samples, pen some secret writing or crack codes in timely Tudor fashion.
The last two sessions are a virtual adventure out onto the high seas with Georgian Pirates on Sunday,
June 16, providing the challenge of a treasure hunt, cannonball relays and a platter of pirate grub while
on Sunday, July 21, you can look back at the Victorian age of exploration.
Dating back to the 14th century, Ayscoughfee has existed through all these periods of history and the
sessions have been devised to help you leanr more about the people who lived and might have visited
here!
The final Adventurers session will be a presentation of your prize at our Tudor Camp over the first
weekend in August. There’ll be a very special guest to present the prizes too.....
To take part in the Ayscoughfee Adventurers 2013 you need to buy a 'pastport' for £5, which enables
you to take part in all of the activities throughout the series. There will be two sessions on each day
(11am - 1pm and 1.30- 3.30pm) and places are limited so you need to book in advance.
Each session will comprise of four elements including a craft. A log of each must be ticked to complete
the whole session. The recommended minimum age of participants is six years of age.
Medieval armour, espionage, pirate food, and Victorian exploration will all feature at Ayscoughfee Hall
this year with an invitation to young visitors to enjoy time travel through five different periods of history.
We are hosting four special days - organised with historical re-enactment group, Four and 20 Blackbirds
- for the Medieval, Elizabethan, Georgian and Victorian eras.
First stop for the Ayscoughfee Adventurers will be the Medieval Knight School on Sunday, April 21
where students can safely practise their sword skills, engage in battle talk, examine heraldry and
conjure up crafts. There will also be a quiz to test your knightly know-how.
Next up is Elizabethan Spies and Codes on Sunday, May 19 where visitors can taste an array of New
World food samples, pen some secret writing or crack codes in timely Tudor fashion.
The last two sessions are a virtual adventure out onto the high seas with Georgian Pirates on Sunday,
June 16, providing the challenge of a treasure hunt, cannonball relays and a platter of pirate grub while
on Sunday, July 21, you can look back at the Victorian age of exploration.
Dating back to the 14th century, Ayscoughfee has existed through all these periods of history and the
sessions have been devised to help you leanr more about the people who lived and might have visited
here!
The final Adventurers session will be a presentation of your prize at our Tudor Camp over the first
weekend in August. There’ll be a very special guest to present the prizes too.....
To take part in the Ayscoughfee Adventurers 2013 you need to buy a 'pastport' for £5, which enables
you to take part in all of the activities throughout the series. There will be two sessions on each day
(11am - 1pm and 1.30- 3.30pm) and places are limited so you need to book in advance.
Each session will comprise of four elements including a craft. A log of each must be ticked to complete
the whole session. The recommended minimum age of participants is six years of age.